UNINVITED QUICK REFERENCE CARD AMIGA Loading 1) Use Kickstart version 1.2 to start your computer. 2) When you are asked for a Workbench disk, eject the Kickstart disk and replace it with your Uninvited game disk. 3) Double-click on the Uninvited disk icon. 4) Use preferences to make sure the time, date, and printer settings are set correctly. 5) Double-click on the Uninvited game icon to start the game. PRINTING You man have occasion during the course of the game to use a printer. Due to space restraints, not all of the printer drivers available have been included on the Uninvited game disk. if you wish to use your printer with Uninvited, you will need to copy the appropriate printer driver from your Amiga Workbench disk to the Uninvited disk. Follow the instructions that came with your Workbench disk. SAVING GAMES You can save your game in progress at any point. To do so, you will need a formatted storage disk. Follow the standard procedure as outlined in the Amiga documentation BEFORE you start the game. You will not be able to format a disk once the game has started. When you want to save your game in progress, select SAVE or SAVE AS from the PROJECT menu. The first time you save a game, the two commands act identically. You will see this requester appear. Click on the name under which you wish to save the game, or click in the text area and type a file name. The requester shows the files on the internal disk drive (DF0:) by default. You can look at a list of all files on the external drive (or any other connected drive) by typing the drive specification and clicking OK. For example: type DF1: and click OK to see all the saved games on the external drive. When you have either selected or typed a file name, click OK to do the save. The two commands -- SAVE and SAVE AS -- differ on subsequent uses. Once you have saved a game the first time, selecting SAVE will save the current game over the old game automatically. You will not have to bother with file names. If you want to save your game under a new name or to a different drive, you need to select SAVE AS, which requires you to supply a file name. LOADING GAMES Uses the same requester as the SAVE AS command, except that you won't have to type unless you wish to switch drives. Simply click on the name of the file you wish to load and click OK. CONTROLLING THE GAME All of the commands work exactly as described in the manual. Whenever reference is made to pressing the "button," you whould use the left-hand mouse button. THE WINDOWS While the windows in the Amiga version differ in appearance from thos in the manual, they act in essentially the same manner. The only difference is that you cannot double-click in the title bar to expand a window to full size screen. THE MENUS The Amiga version of Uninvited includes two menus to allow you to control the game. The ABOUT menu tells you a little about the programmers, artists, and designers involved in the creation of the game. You may want to select an item from this menu, just for fun. The PROJECT menu is essentially the same as the File Menu described in the manual. It contains the following items: NEW: Start a new game from the beginning. You will be prompted to save the game in progress if you haven't done so. LOAD: Load a saved game. SAVE: Save the game in progress. SAVE AS: Save the game in progress with a new name. QUIT: Quit the game - you are asked if you want to save the game if you haven't already done so. ****************************************************************************** UNINVITED MANUAL TABLE OF CONTENTS INTRODUCTION 5 GETTING STARTED 8 Selecting Objects 8 Opening Doors 9 Going Places 9 Contents and Inventory Window 10 COMMANDS 12 THE FILE MENU 14 THE OUTCOME 15 ============================================================================== Welcome.... You poor, poor, youngster. What a pity about your nice automobile. And I think I smell a storm coming too. You must come inside and dry off. Perhaps we can have you for dinner. Before I can show you around, you should take a look at the enclosed Quick Reference Card. Follow the procedures carefully and you will see just how uninvited you are. Go ahead and do it now; I'll wait. I have plenty of time to kill. Welcome back. As an uninvited guest, you will probably see things you have never seen before, so I am going to give you a little tour. Be careful not to wander off by yourself; some of my other guests haven't eaten in rather a long while. The first sight to greet you as you enter will be this strange artifact: CLICK TO CONTINUE In this house, we call it the command window. The message you see means that there are things you need to know, but there isn't room for the whole message in the text window. You need to use the rat...I mean mouse...to point to the box and click the selection button so you can see more of the message. What? Oh, the text window is that window at the bottom of the screen. It looks like this: ----------------------------------------------------------------------------!-! ----------------------------------------------------------------------------!-! Good evening. You have been summoned as the Uninvited. ! ! ! ! LOOK-OUT! The last thing you remember before the darkness rushed up to ! ! claim you is your brother's startled cry. You managed to swerve !-! ----------------------------------------------------------------------------!-! You will learn more later. For now, just do as I say and we will continue. Point to the indside of the command window and clidk the selection button on your mouse until the command window changes to look like this: !-----------------------------------------------------! ! EXAMINE ! OPEN ! CLOSE ! SPEAK ! !-----------------------------------------------------! ! OPERATE ! GO ! HIT ! CONSUME ! !-----------------------------------------------------! This is called the command window because it is the source of all your power in this house. To give a command, simply point to the one you want and click the selection button. Usually these commands will be used to affect something or someone in the room you are in. For instance, if you think back to the scene of your accident, you should see somthing like the image below. To examine the car, point to the word EXAMINE and click the button. Then click somewhere in the picture. The description will appear in the text window. As you already know, any time there is more text than the text window can hold, the command window will metamorphose into its "Click to Continue" form. If you wish to view the past, use the text window's scroll bar to move back through the last few windows of text. Merely point to the white box to the right of the window, hold down the selection button, and move the box up or down. Because you are new here, I will explain a few other things to you. This window is called the EXITS window. !----------------! ! EXITS ! !----------------! ! ! ! !--! ! ! !--! ! ! ! !----------------! It is very important to you as you explore, since it shows at all times which way to run....I mean which way is out. The white box in the window represents an exit. In this case, at the scene of your unfortunate accident, it is the door on the driver's side of the car. Usually, you can use a door by double-clicking (click the selection button two times quickly) directly on the door in the picture, but occasionally there will be doors that you cannot see. Those doors will usually be shown in the EXITS window. This little window marked SELF is you. !-----------! ! SELF ! !-----------! Now don't get panicky--all that means is that if you need to EXAMINE yourself or OPEN yourself (not as disgusting as it sounds -- it's how you take inventory) you use the SELF button as the object of the command. Note that the inventory window is one of the windows open when the game begins. We'll get to it a little later. Now, if you will follow me, I will attempt to get you out of that poor, broken-down car and up to the front door of the house. After that, well, strnge things can happen when you arrive unannounced. GETTING STARTED Look at the picture carefully. You might want to examine any loose objects. You can distinguish "objects" from other items on the sceen by clicking on them. If an item turns color, then it is an object with its own properties. For instance, point to the steering wheel and click the selection button. Since it changed color, you know that it is a separate object from the rest of the car. If you want to learn more about it once it is selected, just click on the EXAMINE command in the command window. The description will appear in the text window. If I were you, I'd get out of the car soon; I think I smell gas. To get out, select the OPEN command. Then click on the car door. That should open it. Another way to open the door is to click on OPEN and then on the small white box in the EXITS window. And yet another way is to double-click on the door itself. By the way, try not to move the mouse when you are clicking on an exit, or the computer will think you are trying to move the door...and we frown on that sort of thing around here. Now click on GO and then click in the open door or on the white square in the EXITS window. You now find yourself on the doorstep, ready to come in for a visit. You might want to stop and see if there is any mail to bring in. To do this, click on OPEN in the command window and then click on the mailbox. A contents window will open. If you see anything you want to take with you, you need to put it into your inventory. To take an object, just point to it, hold the selection button down, "drag" the object into the inventory window and release the button. If there is more in the window than meets the eye, use the scroll bars to see more. Be sure you are aware of what you carry...you may need anything at a moment's notice. The window labeled INVENTORY contains everything you are carrying. You can move the window around on the screen if you prefer it out of your way. You can also cause it to change its form; you can make it larger or smaller. If you are a true novice, you might want to consult the guide to computer lore that came with your machine for more information about dealing with windows. One intriguing property of the INVENTORY and text windows is that they can be increased in size by double-clicking in their respective title bars. Double-clicking on the title bar a second time will revert the window to its original form. I told you this was a strange house. The INVENTORY window can be closed by clicking in the "close box" in the upper left corner. You can restore the window to the screen by clicking on the OPEN command and then on SELF. The OPEN command is very powerful. As you saw in the case of the mailbox, it allows you to see behind the surface of things. Never be fooled by an object's appearance. Use the OPEN command to reveal the inner workings of things. COME ON IN....IF YOU DARE Well, here you are. Your poor car has had it and your brother is gone. Now what? At least there's a house you can try for help. After all, what can happen. There's no such thing as a haunted house...is there? Raise your trembling hand and give the knocker a try. If you're lucky, someone will be home. If you're luckier, maybe they won't be. COMMANDS EXAMINE - Allows you to look carefully at something or someone. Select EXAMINE and then click on the object, person, or thing to be examined. SHORT CUT: Nearly everything except exits will be examined if you double-click on them. This may save time in critical situations. OPEN - Use this command to open doors, boxes, safes, other people's pockets, etc. Select OPEN, then click on whatever you want to open. OPEN SELF to see your inventory. OPEN is often a synonym for "look inside," and can be used as such. SHORT CUT: Doors (when unlocked) will open if you double-click on them. Other objects may or may not. CLOSE - CLOSE is the opposite of OPEN. SPEAK - If you want to speak, use this command. Select SPEAK, then click on the person or thing you wish to speak to. Use this to talk to other characters, to cast magic spells, or to talk to yourself when you get nervous. OPERATE - OPERATE may be the most powerful command at your disposal. You use OPERATE to make things work. For instance, to dial a phone (too bad the lines are down), select OPERATE, then double-click on the phone. To light a match (if you had any), OPERATE the match on the matchbook. If you want to unlock a door, click on the key, then on OPERATE, then on the door (or, in some cases, the lock). To pay money to a person or thing, select the money, then click on OPERATE, then click on the object or person you wish to pay. OPERATE will often work where nothing else will, so be sure to try it before you give up on a situation. GO - Use GO to go through a door or other exit. Select GO, then click on the picture of the door or on its representative square in the EXITS window. SHORT CUT: Double-click on the doorway or exit in either the picture or the EXITS window. HIT - Use this only in self-defense or if you feel the need to break something. Select HIT, then click on the target of the blow. Don't hit anything unless you are sure it won't hit back. CONSUME - If you get hungry and you find food, select CONSUME, then click on the food. Do be cautious, though, no telling how long it's been lying around. THE FILE MENU NEW - Starts a new game OPEN.. - Opens a previously saved game. SAVE - Saves a current game. SAVE AS... - Saves your game under a new name. QUIT - Give up and go home. Use SAVE AS whenever you wish to save a game with a new name. SAVE will save your current position as whatever "filename" you gave the last time you used SAVE AS. You can start a saved game by selecting OPEN from the file menu ans choosing your saved game from the list displayed. You should always QUIT when you are done playing. That way, you are given a chance to save your game before you leave. Other menu commands and special features specific to different machines are detailed on the enclosed Quick Reference Card. THE OUTCOME How does survival strike you? If you play really well, we might let you get out of the house. If you want more than that, well, rewards come to the one that earns them....if you can get your hands to stop shaking, then come on in...we're waiting. ****************************************************************************** Uninvited docs brought to you by The Southern Star.